12/28/2022 0 Comments Dayz xbox oneThis means we can probably expect the next server wipe to occur around June.Įxplaining further, the team outlined that these wipes will always be synchronized with game updates and that the reasons for them are "purely balance-related and not of a technical nature." The good news is that the team won't be undertaking a server wipe with every update, instead, they're planning another two this year, separated by about "3-4 months" at a time. DAYZ XBOX ONE HOW TORead More: How To Make A Full Ghillie Suit in DayZ, Fast "in an effort to breathe fresh air into the official hive, we’ve also decided to incorporate semi-regular wipes of character and server persistence files (bases, vehicles, etc.)" the 2021 roadmap explained. If you tend to play on community servers, this isn't a problem, but the wipe did mean players on official servers would have a fresh slate to play the game.Īccording to the DayZ team, this isn't the only planned server wipe coming in 2021. This essentially meant that official servers - and character progression - was reset. DAYZ XBOX ONE UPDATEOne of the biggest impacts of the DayZ 1.1 update was the introduction of a complete server wipe. Last, but certainly not least, we will continue to support our creative community (i.e.We want to focus more on seasonal events, mainly by introducing additional events throughout the year, as well as enriching the events themselves (mostly through new in-game assets).Also being considered is further iteration of the in-game respawn menu.This could include various states like bleeding, hunger, thirst and more through post-process sounds, effects or particles. We intend to improve feedback to players on the state of their character.To spice up your adventures, we’ve begun looking into introducing a new type of environmental threat to both of our maps.We’d also like to experiment with some new capabilities for the Infected AI. This includes balancing existing noise sources and adding new ones (such as light or doors opening). Along with our efforts to improve melee with the infected will be a larger focus on Infected AI reactions to their surroundings. We would also like to look into differentiating more individual firearms, as well as increasing the chances of PVP encounters ending in an unconscious state (rather than instant death). For example, we intend to look at how we can improve melee (mainly against infected), including a more consistent way of landing stealth kills (rewarding players for a stealth approach).
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